2D Animation Production Workspace — for artists, game devs & animators

2D animation sheets that are easier to inspect, fix, preview, and export.

SpriteMotion is a production workspace for 2D artists, indie game developers, and animators. Upload your own sprite sheets or animation frames, diagnose technical issues, preview motion, and export clean game-ready or animation-ready assets — with optional AI assistance.

No-AI artist workflow Sprite sheet analysis Frame slicing & preview Optional AI cleanup
SpriteMotion Orchestrator — prototype preview
SpriteMotion workflow interface showing cut frames and animation preview Animated preview from an 8-frame sprite sequence
Pratinjau animasi Overlay animation preview
The problem

2D creators need animation assets they can trust, not messy frame sequences.

Whether frames are hand-drawn, exported from another tool, or AI-assisted, animation sheets often still need technical cleanup: consistent frame spacing, stable anchors, readable motion, clean backgrounds, and export-ready structure.

Manual cleanup is repetitive

Cutting frames, checking spacing, cleaning backgrounds, and testing loops takes time away from actual drawing and animation.

🧩

Animation sheets break easily

A small anchor shift, uneven frame size, wrong crop, or inconsistent spacing can make an animation feel shaky or unusable.

🎞

Preview before export matters

Creators need to see motion as a loop before sending assets into Unity, Godot, Aseprite, or a video workflow.

Current scope

A focused MVP for sprite-sheet cleanup, motion preview, and production export.

SpriteMotion starts with a practical workflow: upload an existing sheet, detect frames, inspect animation quality, preview motion, and prepare clean exports. AI is optional — artists can use SpriteMotion entirely with their own original work.

What the first version is aiming to do

Import source sheets
Upload hand-drawn sprite sheets, AI-assisted sheets, or extracted animation frames.
Detect and organize frames
Auto-detect grid, gaps, frame order, and individual animation cells.
Diagnose animation issues
Check alignment, anchor stability, crop problems, inconsistent frame sizes, and duplicate poses.
Preview animation
Play loops with FPS control to validate motion before export.
Export clean assets
Export PNG sheet, individual frames, GIF preview, and engine-friendly metadata.
Artist Mode

Use your own art, no AI required.

SpriteMotion supports creators who draw every frame by hand. Upload your own artwork, keep your style, and use SpriteMotion only for technical cleanup, animation preview, slicing, and export.

🎨

No AI generation required

Use SpriteMotion as a production utility for your own original sprites and frame-by-frame animation.

✏️

Keep your style untouched

The goal is not to replace your art, but to help organize, inspect, preview, and prepare it for production.

🔧

Technical cleanup assistant

Fix spacing, frame size, anchors, background issues, and export structure without changing the character design.

AI optional. Artist-first. Production-ready.

Optional AI Assistance

Optional AI assistance for faster iteration.

For creators who want AI support, SpriteMotion can help generate pose ideas, clean rough frames, improve consistency, and prepare animation sheets faster. For artists who prefer a manual workflow, every core production feature remains usable without AI.

Your art
🔍 Analyze
📐 Fix Anchors
🎬 Preview
📦 Export
Your sprites
+
AI generate
🏃
⚔️
🦘
🛡️
+
Complete set

Pose suggestions from your own art or AI — combined into one complete, export-ready set.

⚡ Building Now

Editor + Smart Extract

Live frame motion preview, frame selection, gap detection, and anchor-aware sheet handling — currently in active development.

Next Sprint

Diagnosis Tools

Detect uneven spacing, unstable anchors, inconsistent frame sizes, crop problems, duplicate poses, and motion issues.

Planned: MVP

Optional AI Assist

Pose suggestions from your own character art or AI generation. Detect missing poses, get cleanup assistance, inbetween support, and style-consistency checks — combine both sources into one complete, export-ready set.

Future

Export Integrations

Unity, Godot, Aseprite, PNG sequence, GIF, MP4 preview, and metadata export for production pipelines.

Who is building this

Built by an indie founder for 2D creators.

SpriteMotion is being built by an indie founder focused on practical 2D animation production tools. The goal is to help small game teams, solo developers, pixel artists, and 2D animators turn existing artwork and motion ideas into cleaner, more usable animation assets.

Next 30–60 days

MVP milestones.

Concrete targets for the next sprint — turning the working prototype into a shippable MVP.

Improve frame detection
Better auto-detection of sprite frames from source sheets.
Clean export flow
PNG sheet, GIF preview, and frame ZIP export.
Project saving
Save and resume work across sessions.
Private beta
First closed beta for indie game developers and 2D creators.
Prototype preview

Real visuals from the current prototype.

These images and live screencasts show concrete interface direction and motion-preview capability from the working prototype. Videos marked "In Progress" reflect active development.

Pratinjau animasi langsung Animasi 1 Animasi 2 Samurai sprite Walk sprite

Live animation preview

A looping GIF makes the prototype feel alive and helps show how frame sequences can be validated visually.

SpriteMotion prototype showing detected frames in a source sheet

Frame identification

Early UI direction for selecting a source sheet and identifying individual frames that can be used in an animation sequence.

Workflow preview

The prototype already points toward a useful workflow: source sheet, cut frames, and a playable animation preview in one place.

In Progress

Editor workflow — part 1

Live screencast showing the sprite editing interface and frame manipulation in action.

In Progress

Editor workflow — part 2

Continued development showing animation preview and export workflow progress.

This is a working prototype with sprite-sheet ingestion, frame selection, and animation preview. Next milestone: export-ready MVP for early testers.

Roadmap

Start simple, validate the workflow, then expand.

Now

  • Prototype UI for sprite-sheet handling
  • Frame cutting and selection
  • Animation playback preview
  • Basic export validation

Next

  • Smart frame detection
  • Anchor and alignment diagnosis
  • Background cleanup options
  • GIF, frame ZIP, and PNG sheet export
  • Project saving

Later

  • Optional AI pose assistance
  • Optional cleanup and inbetween tools
  • Unity, Godot, Aseprite export support
  • Broader 2D animation and short-film workflow
Why Kiro

We want Kiro to accelerate SpriteMotion from prototype into a usable MVP.

SpriteMotion is in active development. Kiro can help turn the product direction into clear specs, implementation plans, frontend workflows, backend structure, and faster iteration toward a production-ready MVP.

How Kiro would help

Product specs
Define the MVP around Artist Mode, Smart Extract, animation preview, and export.
Frontend development
Improve the editor dashboard, frame timeline, preview controls, and inspector panel.
Backend structure
Plan storage, project saving, export jobs, and optional AI processing.
Iteration speed
Move faster from prototype experiments to a private beta for 2D creators.
Contact

Interested in SpriteMotion?

This landing page is intentionally simple and prototype-driven. If you want to discuss the project, early access, or collaboration, reach out directly.

Founder email: ade@spritemotion.tech
Project: SpriteMotion
Focus: 2D animation sheet cleanup, preview, export, and optional AI assistance
Status: Working prototype / MVP in development